Beginners Airsoft Guide Vol.2
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Beginners Airsoft Guide Vol.2
Game management
Airsoft games can be run by the players themselves using agreed upon rules. However in organized events a game marshal controls the flow of play and provides on-the-spot rulings. Airsoft game scenarios can vary widely according to mission type, number of teams, number of players per team, in-game objectives or victory conditions, and game durations. Popular game scenarios include center-flag capture or recovery, team flag delivery, hostage-rescue, ambuscades, raids or assaults, and death-match, search and destroy or s.d(all-out elimination) skirmishes.
Tasks often delegated to the marshal include dividing the players into teams, determining the game scenario and its victory conditions, assigning game objectives to various teams, briefing the participants, delimiting playing boundaries, and setting the game duration. By means of whistles, flags, megaphones, and walkie-talkie radios, a group of marshals can handle dozens to hundreds of players in a series of episodes or non-stop play. Depending on the game scenario, players may be eliminated with a single hit, taken out of and returned to action with the aid of "medics," or allowed to "respawn" (re-enter the game) at certain places or times.
Those intending to operate game sites or hold game events usually coordinate with local public authorities, designate safe zones and boundaries, invite the players to the site, and supply players and guests with adequate parking facilities, toilet facilities, water and electrical supply, as well as sell food, ammo, or other provisions needed (especially if the game site is relatively inaccessible to commercial establishments).
Safety
While airsoft guns are safe some of the safety precautions that anyone who is handling or shooting an airsoft rifle followed are: to wear protective lenses or goggles, to keep their finger off the trigger until ready to fire, and to only point the gun in a safe direction. Shooters are advised to never point their weapons at animals, nor at unprotected or non-playing people. There are more safety precautions that are included in the user manuals for airsoft weaponry. The power source of the airsoft gun, be it gas, a manual cocking spring, or an electric motor does not affect how safe or unsafe the gun is.
The majority of airsoft guns are operated by an electric motor and powered by a battery. While usually safe when unmodified, any work done to the electrical system can pose an inexperienced airsoft player a shock or fire hazard. This is normally only an issue when the airsoft gun is used with a power source it is not rated for, such as a low end electric gun using a battery with a voltage that is higher than what is recommended.
Wildlife and Terrain Hazards
Because airsoft games are most often played in natural surroundings, animals can often interfere with these games and potentially be hazardous. These vary between countries and regions.
Whether in natural or built-up urban terrain, airsoft players can be subject to injury from terrain features such as slippery surfaces, steep slopes or heights, falls or trips, collisions with unseen obstructions, snags and sharpened objects, and even noxious substances (animal droppings, etc.). Scratches, cuts, bruises, concussions, and sprains, plus a few broken bones can easily occur in this type of activity. This is another reason for the need for military-style protective gear such as head and neck armor, all-terrain boots, thickened gloves, knee and elbow pads, and full-length rugged attire. Airsoft players are careful when running rapidly as well as moving hastily in the dark to avoid injury from such hazards.
Kinetic Energy
Although there is a considerable difference between Airsoft and paintball energy levels, the type of collisions that occur (elastic airsoft vs. inelastic paintball) must also be considered (refer to Airsoft Pellets Ballistics).
Kinetic energy is the energy that is transferred from the pellet to its target upon impact. One joule of energy will be transferred at an fps of 330 with a BB at the weight of .20g. A typical set of limits on guns might be 330fps for CQB, 400fps for outdoors and 550fps for bolt action sniper rifles, all measured with a .20g BB. The level of kinetic energy goes up and down depending on the weight of your BB and how fast your gun can propel that weight of the BB. There are certain places that play no FPS limit games.
In the United Kingdom, the energy limit for all Airsoft is usually one joule (328fps with a 0.2 gram 6 mm BB) regardless of the type of game play.
Most Airsoft guns are capable of shooting from 150 FPS to 400 FPS, though it is also possible to purchase upgraded springs for some Airsoft guns that will enable 400 to 600 FPS projectile velocities.
A hop-up unit, if present, puts backspin on the BB. This backspin generates lift and gives the BB a greater effective range. With too much applied hop, the BB will arc skywards; too little and it will fall to earth prematurely. Hop up can vary with the weight of the BB, .12 gram BBs are more effected by the backspin than the heavier .20 gram BBs The range of any Airsoft gun depends on both the fps at the muzzle, and the amount of HOP applied. Airsoft guns can have a range of 250 feet or more with enough power, the right barrel, and ammunition as well as a good hop-up unit. The hop-up rubber or bucking is also what retains the BB in the barrel until firing.
Eye and Face Protection
A standard of safety guidelines and equipment has evolved in the airsoft community to protect the eyes and face. The minimum safe level of gear required to participate in most games includes a pair of fully-sealing impact-rated goggles to protect the eyes of the participants. Traditional prescription glasses and sunglasses are almost never accepted as they will not prevent serious injury. Goggles not designed specifically for use with airsoft or paintball guns may break or shatter upon being struck, causing eye damage.
For this reason many organized groups of airsoft players and fields require that eye protection fully seals the area around the eyes, and also meets or exceeds ANSI's Z87.1-2003 goggle standard for eye protection: the ability to resist 3 joules of impact energy without damage. Some players instead opt for paintball goggles, which are held to higher impact rating standards, ASTM's F1776.
According to ANSI publications as of June 2006, The ASTM is currently developing a more specific standard for airsoft - ASTM Z1535Z - Standard Specification for Eye Protective Devices for Airsoft Sports.
The best overall protection is currently offered by paintball masks. However when using a scope you might have to wear safety glasses. These masks provide an additional level of protection by covering the face, teeth, and ears, greatly reducing the risk of injury to these body parts and the chipping of teeth. The lens is a solid piece of impact resistant plastic. Some airsoft masks are made with mesh screens, though these screens do not offer protection from cheaper or bio-degradable BBs that sometimes fragment upon impact on hard objects
Unprotected Players or Bystanders
A player and any observer near an airsoft game site is required to keep their face mask, goggles, or shooting glasses on at all times. This is a standard safety requirement upon an airsoft site and this rule is always enforced by the marshal in charge to ensure that all players and observers remain safe and no accidents occur during the gameplay.
All players must immediately stop shooting when a person without eye protection is encountered in the playing area. One commonly adopted practice is for players to shout the words "Cease-fire, Blind Man!," "Heads up, Pedestrian!," "Noncombatant!," "Clear man!," "Walker!," "Civilian!" or "Unarmed personal!" and halt an ongoing game if a player or bystander is seen in the designated game play area without proper eye protection: goggles and a helmet. Any player hearing the words must, in turn, stop and also shout the words, resulting in a chain reaction which halts and alerts the whole game. Once the situation is resolved by properly removing the unprotected person from harm, the game is usually resumed at the same point at which it was stopped. It may be smart to move to a different area after a safety call so you don't give away your location.
Airsoft games can be run by the players themselves using agreed upon rules. However in organized events a game marshal controls the flow of play and provides on-the-spot rulings. Airsoft game scenarios can vary widely according to mission type, number of teams, number of players per team, in-game objectives or victory conditions, and game durations. Popular game scenarios include center-flag capture or recovery, team flag delivery, hostage-rescue, ambuscades, raids or assaults, and death-match, search and destroy or s.d(all-out elimination) skirmishes.
Tasks often delegated to the marshal include dividing the players into teams, determining the game scenario and its victory conditions, assigning game objectives to various teams, briefing the participants, delimiting playing boundaries, and setting the game duration. By means of whistles, flags, megaphones, and walkie-talkie radios, a group of marshals can handle dozens to hundreds of players in a series of episodes or non-stop play. Depending on the game scenario, players may be eliminated with a single hit, taken out of and returned to action with the aid of "medics," or allowed to "respawn" (re-enter the game) at certain places or times.
Those intending to operate game sites or hold game events usually coordinate with local public authorities, designate safe zones and boundaries, invite the players to the site, and supply players and guests with adequate parking facilities, toilet facilities, water and electrical supply, as well as sell food, ammo, or other provisions needed (especially if the game site is relatively inaccessible to commercial establishments).
Safety
While airsoft guns are safe some of the safety precautions that anyone who is handling or shooting an airsoft rifle followed are: to wear protective lenses or goggles, to keep their finger off the trigger until ready to fire, and to only point the gun in a safe direction. Shooters are advised to never point their weapons at animals, nor at unprotected or non-playing people. There are more safety precautions that are included in the user manuals for airsoft weaponry. The power source of the airsoft gun, be it gas, a manual cocking spring, or an electric motor does not affect how safe or unsafe the gun is.
The majority of airsoft guns are operated by an electric motor and powered by a battery. While usually safe when unmodified, any work done to the electrical system can pose an inexperienced airsoft player a shock or fire hazard. This is normally only an issue when the airsoft gun is used with a power source it is not rated for, such as a low end electric gun using a battery with a voltage that is higher than what is recommended.
Wildlife and Terrain Hazards
Because airsoft games are most often played in natural surroundings, animals can often interfere with these games and potentially be hazardous. These vary between countries and regions.
Whether in natural or built-up urban terrain, airsoft players can be subject to injury from terrain features such as slippery surfaces, steep slopes or heights, falls or trips, collisions with unseen obstructions, snags and sharpened objects, and even noxious substances (animal droppings, etc.). Scratches, cuts, bruises, concussions, and sprains, plus a few broken bones can easily occur in this type of activity. This is another reason for the need for military-style protective gear such as head and neck armor, all-terrain boots, thickened gloves, knee and elbow pads, and full-length rugged attire. Airsoft players are careful when running rapidly as well as moving hastily in the dark to avoid injury from such hazards.
Kinetic Energy
Although there is a considerable difference between Airsoft and paintball energy levels, the type of collisions that occur (elastic airsoft vs. inelastic paintball) must also be considered (refer to Airsoft Pellets Ballistics).
Kinetic energy is the energy that is transferred from the pellet to its target upon impact. One joule of energy will be transferred at an fps of 330 with a BB at the weight of .20g. A typical set of limits on guns might be 330fps for CQB, 400fps for outdoors and 550fps for bolt action sniper rifles, all measured with a .20g BB. The level of kinetic energy goes up and down depending on the weight of your BB and how fast your gun can propel that weight of the BB. There are certain places that play no FPS limit games.
In the United Kingdom, the energy limit for all Airsoft is usually one joule (328fps with a 0.2 gram 6 mm BB) regardless of the type of game play.
Most Airsoft guns are capable of shooting from 150 FPS to 400 FPS, though it is also possible to purchase upgraded springs for some Airsoft guns that will enable 400 to 600 FPS projectile velocities.
A hop-up unit, if present, puts backspin on the BB. This backspin generates lift and gives the BB a greater effective range. With too much applied hop, the BB will arc skywards; too little and it will fall to earth prematurely. Hop up can vary with the weight of the BB, .12 gram BBs are more effected by the backspin than the heavier .20 gram BBs The range of any Airsoft gun depends on both the fps at the muzzle, and the amount of HOP applied. Airsoft guns can have a range of 250 feet or more with enough power, the right barrel, and ammunition as well as a good hop-up unit. The hop-up rubber or bucking is also what retains the BB in the barrel until firing.
Eye and Face Protection
A standard of safety guidelines and equipment has evolved in the airsoft community to protect the eyes and face. The minimum safe level of gear required to participate in most games includes a pair of fully-sealing impact-rated goggles to protect the eyes of the participants. Traditional prescription glasses and sunglasses are almost never accepted as they will not prevent serious injury. Goggles not designed specifically for use with airsoft or paintball guns may break or shatter upon being struck, causing eye damage.
For this reason many organized groups of airsoft players and fields require that eye protection fully seals the area around the eyes, and also meets or exceeds ANSI's Z87.1-2003 goggle standard for eye protection: the ability to resist 3 joules of impact energy without damage. Some players instead opt for paintball goggles, which are held to higher impact rating standards, ASTM's F1776.
According to ANSI publications as of June 2006, The ASTM is currently developing a more specific standard for airsoft - ASTM Z1535Z - Standard Specification for Eye Protective Devices for Airsoft Sports.
The best overall protection is currently offered by paintball masks. However when using a scope you might have to wear safety glasses. These masks provide an additional level of protection by covering the face, teeth, and ears, greatly reducing the risk of injury to these body parts and the chipping of teeth. The lens is a solid piece of impact resistant plastic. Some airsoft masks are made with mesh screens, though these screens do not offer protection from cheaper or bio-degradable BBs that sometimes fragment upon impact on hard objects
Unprotected Players or Bystanders
A player and any observer near an airsoft game site is required to keep their face mask, goggles, or shooting glasses on at all times. This is a standard safety requirement upon an airsoft site and this rule is always enforced by the marshal in charge to ensure that all players and observers remain safe and no accidents occur during the gameplay.
All players must immediately stop shooting when a person without eye protection is encountered in the playing area. One commonly adopted practice is for players to shout the words "Cease-fire, Blind Man!," "Heads up, Pedestrian!," "Noncombatant!," "Clear man!," "Walker!," "Civilian!" or "Unarmed personal!" and halt an ongoing game if a player or bystander is seen in the designated game play area without proper eye protection: goggles and a helmet. Any player hearing the words must, in turn, stop and also shout the words, resulting in a chain reaction which halts and alerts the whole game. Once the situation is resolved by properly removing the unprotected person from harm, the game is usually resumed at the same point at which it was stopped. It may be smart to move to a different area after a safety call so you don't give away your location.
_________________

"No other troops in the world but German paratroops could have stood up to such an ordeal and then gone on fighting with such
ferocity" — (British) Field Marshall Alexander.

Green Devil- Admin
- Number of posts: 816
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Registration date: 2008-05-25

Re: Beginners Airsoft Guide Vol.2
once again 


Tank- Fallschirmjäger
- Number of posts: 429
Age: 36
Location: Brooks, AB
Registration date: 2008-05-25

Re: Beginners Airsoft Guide Vol.2
Gooood , this looking very enjoyable....

bug- Mercenary Mulisha
- Number of posts: 633
Age: 37
Location: Brooks, AB
Registration date: 2008-05-25

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